Behemoth

Behemoth

Level 8 elite brute
Large beast; 800 xp

HP 212; Bloodied 106; MP 32
AC 21 Fort 22 Ref 20 Will 18
Speed 8; Initiative +8
Saving Throws +2; 1 Action Point

Traits

Stand Up

While it is bloodied, the Behemoth can no longer use Launch, but gains regeneration 5, +2 to melee damage rolls, and Flare recharges every round.

Standard Actions

Claw (at will)

Melee 1 (one or two creatures); +13 vs. AC
Hit: 2d8+11 damage

Launch (recharge 56)

Melee 1 (one creature); +13 vs. AC
Hit: 3d10+9 damage and the target is pushed 3 squares and knocked prone.

Flare (5 MP; recharge 56)

Area burst 1 within 10 (creatures in burst); +11 vs. Ref
Hit: 2d10+7 fire damage
Miss: Half damage

Behemoth King

Level 10 solo brute
Huge beast; 2,500 xp

HP 520; Bloodied 260; MP 80
AC 23 Fort 23 Ref 22 Will 20
Speed 8; Initiative +10
Saving Throws +5; 2 Action Points

Traits

Instinctive Rampage

On an initiative of 10+the Behemoth King’s initiative count, the Behemoth King can move up to its speed as a free action. During the move, it can move through enemies’ spaces and has resist 5 to all damage. Each time the Behemoth King enters an enemy’s space for the first time during this move, it may use Claw against that enemy. If the attack hits, the target also falls prone. If the Behemoth King cannot take this action because of a stunning or dominating effect, that effect instead ends.

Stand Up

While bloodied, the Behemoth King can no longer use Instinctive Rampage or Launch, but it gains regeneration 5, +5 to all melee damage rolls, and Megaflare recharges every round.

Standard Actions

Claw (at will)

Melee 1 (one or two creatures); +15 vs. AC
Hit: 3d8+9 damage

Launch (at will)

Melee 1 (one creature); +15 vs. AC
Hit: 3d10+6 damage and the target is pushed 3 squares and knocked prone

Megaflare (10 MP; recharge 56)

Area burst 2 within 10 (creatures in burst); +13 vs. Ref
Hit: 2d10+9 fire damage and the target grants combat advantage (save ends)
Miss: Half damage, and the target grants combat advantage until the end of the Behemoth King’s next turn.

Triggered Actions

Tail Slap (immediate reaction)

Trigger: the Behemoth King is hit by an enemy flanking it.
Melee 1 (the triggering creature); +15 vs. AC
Hit: 3d6+8 damage and the Behemoth King pushes the target 3 squares.

Behemoth

Final Fantasy d20 PeterLaCara