Bomb

Bomb

Level 3 brute
Medium beast; 150 xp

HP 56; Bloodied 28; MP 12
AC 15 Fort 14 Ref 15 Will 16
Resist 10 fire and ice; Vulnerable 5 lightning and water
Speed Fly 6 (hover); Initiative +1

Standard Actions

Slam (at will)

Melee 1 (one creature); +8 vs. AC
Hit: 1d10+8 fire damage

Blaze (3 MP; recharge 456)

Close blast 3 (creatures in blast); +6 vs. Ref
Hit: 1d10+8 fire damage

Triggered Actions

Exploder (free action)

Trigger: when reduced to 0 HP except by an attack that does lightning or water damage
Close burst 2 (creatures in burst); +6 vs. Ref
Hit: 1d10+8 fire damage

Grenade

Level 5 artillery
Medium beast; 200 xp

HP 51; Bloodied 25; MP 20
AC 17 Fort 16 Ref 17 Will 18
Resist 10 ice and water; Vulnerable 5 fire and lightning
Speed fly 6 (hover); Initiative +2

Standard Actions

Slam (at will)

Melee 1 (one creature); +10 vs. AC
Hit: 1d10+8 ice damage

Ice Shard (2 MP)

Range 10 (one creature); +10 vs. Ref
Hit: 1d10+8 damage and the target is slowed until the end of the Grenade’s next turn.

Self-Destruct (5 MP; the Grenade must be bloodied)

Clost burst 2 (creatures in burst); +10 vs. Ref
Hit: 1d10+8 ice damage and the target is slowed (save ends).
Effect: the Grenade is reduced to 0 HP.

Bombling

Level 3 brute minion
Small beast; 38 xp

HP 1; MP 3
AC 16 Fort 15 Ref 16 Will 17
Resist 10 fire and ice
Speed fly 6 (hover); Initiative +1

Standard Actions

Slam

Melee 1 (one creature); +8 vs. AC
Hit: 7 fire damage

Triggered Actions

Exploder (free action)

Trigger: when the Bombling is reduced to 0 HP except by water or lightning damage
Close burst 1 (creatures in burst); +6 vs. Ref
Hit: 7 fire damage

Bomb King

Level 5 elite controller
Large beast; 400 xp

HP 128; Bloodied 64; MP 40
AC 19 Fort 16 Ref 16 Will 18
Resist 10 fire and ice; Vulnerable 5 lightning and water
Speed fly 5 (hover); Initiative +3
Saving Throws +2; 1 Action Point

Traits

Blazing Corona

Aura 1
Creatures who end their turn in the aura take 5 fire damage.

Standard Actions

Slam (at will)

Melee 1 (one creature); +10 vs. AC
Hit: 1d10+8 fire damage

Ignite (2 MP)

Area burst 1 within 10 (creatures in burst); +8 vs. Ref
Hit: 1d10+8 fire damage
Effect: the burst creates a zone of fire until the end of the Bomb King’s next turn. Any creatures who end their turn in the zone take 5 fire damage.

Detonate (2 MP)

Area burst 1 within 10 centered on a Bombling; +8 vs. Ref
Hit: 2d8+7 fire damage
Effect: the Bombling is destroyed. It does not get to use Exploder.

Bomb

Final Fantasy d20 PeterLaCara