Cactuar

Cactuar

Level 7 lurker
Small plant; 300 xp

HP 63, Bloodied 31; MP 28
AC 22 Fort 17 Ref 22 Will 17
Speed 8; Initiative +7

Standard Actions

Kick (at will)

Melee 1 (one creature); +12 vs. AC
Hit: 4d4+5 damage, or 4d4+10 damage with combat advantage

1,000 Needles (7 MP)

Range 10 (one creature); +10 vs. Ref
Hit: 4d10 damage

Triggered Actions

Mirage (immediate reaction)

Trigger: an attack misses the cactuar with a melee attack
Effect: the cactuar may shift 1 square and becomes invisible until it attacks.

Jumbo Cactuar

Level 7 elite brute
Large plant; 600 xp

HP 192, Bloodied 96; MP 56
AC 20 Fort 20 Ref 17 Will 17
Speed 6; Initiative +5

Standard Actions

Kick (at will)

Melee 1 (one creature); +12 vs. AC
Hit: 3d8+5 damage

10,000 Needles (10 MP)

Close burst 3 (creatures in burst); +12 vs. AC
Hit: 5d10 damage

Triggered Actions

Return Fire (immediate reaction; 4 MP)

Trigger: a creature misses the Jumbo Cactuar with a ranged attack
Range 10 (the triggering creature); +12 vs. AC
Hit: 3d10+5 damage

Cactuar

Final Fantasy d20 PeterLaCara