Chocobo

Yellow Chocobo

Level 2 skirmisher
Medium beast; 125 xp

HP 40; Bloodied 20; MP 4
AC 16 Fort 15 Ref 15 Will 12
Speed 8; Initiative +4

Traits

Powerful Runner

Chocobos do not provoke opportunity attacks for movement during a charge attack.

Standard Actions

Choco Beak

Melee 1 (one creature); +7 vs. AC
Hit: 1d8+5 damage

Choco Charge (encounter)

Effect: the chocobo moves up to its speed, and it may move through enemy squares. Any enemy whose square it enters is subject to this attack.
Melee 0 (one creature); +7 vs. AC
Hit: 1d8+5 damage

Black Chocobo

Level 4 brute
Medium beast; 175 xp

HP 66; Bloodied 33; MP 8
AC 16 Fort 17 Ref 16 Will 15
Speed 8, Fly 4 (clumsy); Init +4

Traits

Powerful Runner

Chocobos do not provoke opportunity attacks for movement during a charge attack.

Choco Rage

The black chocobo gains a +2 bonus to damage while it is bloodied.

Standard Actions

Choco Beak (at will)

Melee 1 (one creature); +9 vs. AC
Hit: 2d8+6 damage

Minor Actions

Choco Esuna (2 MP)

Personal
Effect: the chocobo makes a saving throw against an effect a save can end with a +5 bonus.

Red Chocobo

Level 6 artillery
Medium beast; 250 xp

HP 57; Bloodied 28; MP 24
AC 18 Fort 18 Ref 18 Will 16
Speed 6, Fly 8 (clumsy); Initiative +6

Traits

Powerful Runner

Chocobos do not provoke opportunity attacks for movement during a charge attack.

Standard Actions

Choco Beak (at will)

Melee 1 (one creature); +11 vs. AC
Hit: 2d8+5 damage

Choco Meteor (3 MP)

Area burst 1 within 10 (creatures in burst); +11 vs. Ref
Hit: 1d8+6 fire damage

Chocobo

Final Fantasy d20 PeterLaCara