Flan

Ice Flan

Level 2 controller
Medium ooze; 125 xp

HP 40, Bloodied 20; MP 8
AC 16 Fort 13 Ref 13 Will 16
Resist 10 all (see Gelatinous Body)
Speed 5; Init +1

Traits

Gelatinous Body

If the flan is hit by an attack that deals fire or lightning damage, it loses all resistance until the end of its next turn.

Standard Actions

Slam (at will)

Melee 1 (one creature); +7 vs. AC
Hit: 1d6+6 ice damage and the target is slowed until the end of its next turn.

Blizzard (2 MP)

Range 10 (one creature); +7 vs. Fort
Hit: 1d6+6 ice damage and the target is immobilized until the end of its next turn.

Red Jelly

Level 4 artillery
Medium ooze; 175 xp

HP 45, Bloodied 22; MP 16
AC 16 Fort 15 Ref 15 Will 18
Resist 10 all (see Gelatinous Body)
Speed 5; Initiative +2

Traits

Gelatinous Body

If the jelly is hit by an attack that deals ice or water damage, it loses all resistance until the end of its next turn.

Standard Actions

Slam (at will)

Melee 1 (one creature); +9 vs. AC
Hit: 2d6+5 fire damage

Fira (4 MP)

Range 10 (one creature); +9 vs. Ref
Hit: 2d6+5 fire damage and ongoing 5 fire damage (save ends)

Dark Flan

Level 7 controller
Large ooze; 300 xp

HP 80, Bloodied 40; MP 28
AC 21 Fort 18 Ref 18 Will 21
Resist 10 all
Speed 5; Initiative +3

Traits

Gelatinous Body

If the flan is hit by an attack that deals holy or gravity damage, it loses all resistance until the end of its next turn.

Standard Actions

Slam (at will)

Melee 1 (one creature); +12 vs. AC
Hit: 3d6+5 gravity damage and push 1

Bio (4 MP)

Range 10 (one creature); +12 vs. Fort
Hit: 3d6+5 poison damage and the target takes ongoing 5 poison damage and grants combat advantage (save ends both)

Stop (8 MP)

Range 10 (one creature); + vs. Will
Hit: 4d4+5 gravity damage and the target is dazed (save ends)

Flan

Final Fantasy d20 PeterLaCara