Goblin

Red Cap

Level 1 skirmisher
Small humanoid; 100 xp

HP 24; Bloodied 12; MP 2
AC 15 Fort 12 Ref 15 Will 12
Speed 6; Initiative +3

Traits

Shifty

Goblins may shift 1 square as a minor action.

Standard Actions

Goblin Punch (at will)

Melee 1 (one creature); +6 vs. AC
Hit: 1d6+4 damage

Magic Hammer (encounter)

Melee 1 (one creature); +4 vs. Will
Hit: the target loses 1d4+2 MP

Black Hat

Level 2 skirmisher
Small humanoid; 125 xp

HP 32; Bloodied 16; MP 4
AC 16 Fort 13 Ref 16 Will 13
Speed 6; Initiative +4

Traits

Shifty

Goblins may shift 1 square as a minor action.

Standard Actions

Goblin Punch (at will)

Melee 1 (one creature); +7 vs. AC
Hit: 1d6+5 damage

Eye Gouge (encounter)

Melee 1 (one creature); +5 vs. Fort
Hit: 1d6+5 damage and the target is blinded until the end of the Black Hat’s next turn.

Gob Minion

Level 1 minion skirmisher
Small humanoid; 25 xp

HP 1; MP 1
AC 15 Fort 12 Ref 15 Will 12
Speed 6; Initiative +3

Traits

Shifty

Goblins may shift 1 square as a minor action.

Standard Actions

Goblin Punch (at will)

Melee 1 (one creature); +6 vs. AC
Hit: 4 damage

Goblin Chieftain

Level 3 elite soldier (leader)
Small humanoid; 300 xp

HP 80; Bloodied 40; MP 12
AC 19 Fort 14 Ref 17 Will 14
Speed 6; Initiative +2
Saving Throws +2; 1 Action Point

Traits

Goblin Tactics

Aura 5
Goblin allies within the aura may shift 2 squares when they use Shifty

Standard Actions

Pummel (at will)

Melee 1 (one or two creatures); +8 vs. AC
Hit: 1d6+6 damage

Spin Punch (at will)

Close burst 1 (creatures in burst); +8 vs. AC
Hit: 1d6+6 damage
Effect: the Goblin Chieftain is dazed until the end of its next turn

Goblin

Final Fantasy d20 PeterLaCara