Final Fantasy d20
Level 1 Talents
Items you use with a range of melee 1 can be thrown as a range 5 instead.
You never provoke opportunity attacks for throwing an item.
Level 2 Talents
Potions you administer heal an amount of damage equal to the target’s bloodied value.
You may add your MAtk to the damage of any Grenades, Malboro Breaths, and Hourglasses you throw.
Level 3 Talents
The saving throw granted by remedies you administer automatically succeeds.
Requires Power Bomb
Any items you throw with an area of burst 1 becomes area burst 2.
Level 4 Talent
Half the CP cost of any items you craft, to a minimum of 1 CP.