Malboro

Malboro

Level 6 controller
Large plant; 250 xp

HP 72; Bloodied 36; MP 24
AC 20 Fort 19 Ref 16 Will 19
Resist 5 poison
Speed 5; Initiative +3

Traits

Disgusting Miasma

Aura 1
Creatures in the aura suffer a -2 penalty to attack rolls.

Standard Actions

Tentacle (at will)

Melee 2 (one creature); +11 vs. AC
Hit: 2d8+5 damage and the Malboro may slide the target 1 square.

Bad Breath (4 MP; recharge 456)

Close blast 3 (enemies in blast); +9 vs. Fort
Hit: 2d8+5 poison damage and the target is slowed and grants combat advantage (save ends both)

Ochu

Level 7 controller
Large plant; 300 xp

HP 80; Bloodied 40; MP 28
AC 21 Fort 20 Ref 17 Will 20
Resist 5 poison
Speed 5; Initiative +3

Traits

Disgusting Miasma

Aura 1
Creatures in the aura suffer a -2 penalty to attack rolls.

Standard Actions

Tentacle (at will)

Melee 2 (one creature); +12 vs. AC
Hit: 2d8+6 damage and the Ochu may slide the target 1 square.

Goo (4 MP)

Range 10 (one creature); +10 vs. Fort
Hit: 2d8+6 poison damage and the target is immobilized (save ends).

Malboro King

Level 7 solo controller
Huge plant; 1,500 xp

HP 320; Bloodied 160; MP 112
AC 21 Fort 20 Ref 17 Will 20
Resist 5 poison
Speed 5; Initiative +6
Saving Throws +5; 2 Action Points

Traits

Awful Stench

Aura 2
Creatures who begin their turn in the aura take 5 poison damage and suffer a -2 penalty to attack rolls until the end of their turn.

Distributed Brain

The Malboro King cannot be dazed, stunned, or dominated.

Standard Actions

Tentacles (at will)

Melee 3 (one or two creatures); +12 vs. AC
Hit: 2d8+6 damage and the Malboro King may slide the target 2 squares.

Devour (recharge 56)

Melee 1 (one bloodied creature); +12 vs. AC
Hit: 2d8+6 damage and the target is swallowed. While swallowed, the target is dazed and restrained and takes 10 damage at the start of each of the Malboro King’s turns. If the Malboro King dies, the target may use a move action to escape from its gullet, ending their turn in a space formerly occupied by the Malboro King.

Noxious Breath (8 MP; recharge 456)

Close blast 5 (creatures in blast); +10 vs. Fort
Hit: 2d8+6 poison damage and the target is dazed (save ends).

Triggered Actions

Sticky Goo (immediate reaction)

Trigger: the Malboro King is hit by a melee attack
Melee 1 (one creature); +10 vs. Fort
Hit: 2d8+6 poison damage and the target is immobilized (save ends).

Malboro

Final Fantasy d20 PeterLaCara