Panther

Panther

Level 1 Lurker
Medium beast; 100 xp

HP 27, Bloodied 13; MP 2
AC 15 Fort 13 Ref 14 Will 12
Speed 8; Initiative +3

Traits

Camouflage

If the panther has concealment or cover from an enemy, it becomes hidden from that enemy.

Standard Actions

Claw (at will)

Melee 1 (one creature); +6 vs. AC
Hit: 1d8+4 damage, or 2d8+4 damage if the panther has combat advantage.

Coeurl

Level 5 skirmisher
Medium beast; 200 xp

HP 64, Bloodied 32; MP 20
AC 19 Fort 17 Ref 18 Will 16
Speed 8; Initiative +5

Traits

Pounce

The coeurl gains a +4 bonus to damage rolls it makes on charge attacks.

Standard Actions

Claw (at will)

Melee 1 (one creature); +10 vs. AC
Hit: 2d8+4 damage
Effect: the coeurl may shift 1 square.

Blaster (8 MP; recharge 56)

Range 5 (one creature); +8 vs. Fort
Hit: 2d10+2 poison damage and the target is slowed (save ends)
1st failed save: the target is dazed (save ends)
2nd failed save: the target is petrified (no save).

NOTE: the blood of a coeurl has the power to restore petrified creatures to flesh.

Panther

Final Fantasy d20 PeterLaCara