Shelling

Rockbeast

Level 2 soldier
Medium beast; 125 xp

HP 40, Bloodied 20; MP 4
AC 18 Fort 18 Ref 12 Will 12
Speed 5; Initiative +1

Standard Actions

Snapping Jaw (at will)

Melee 1 (one creature); +7 vs. AC
Hit: 1d8+6 damage
Effect: the target is marked until the end of the Rockbeast’s next turn.

Triggered Actions

Resonate (immediate reaction; 1 MP)

Trigger: a marked creature makes an attack that does not include the Rockbeast as a target.
Melee 1 (triggering creature); +5 vs. Will
Hit: the target is dazed until the end of its next turn.

Toughskin

Level 6 soldier
Large beast; 250 xp

HP 72, Bloodied 36; MP 12
AC 22 Fort 22 Ref 16 Will 16
Speed 5; Initiative +3

Standard Actions

Clamping Jaws (at will)

Melee 1 (one creature); +11 vs. AC
Hit: 2d8+5 damage and the target is grabbed.

Matra Magic (4 MP; recharge 6)

Range 5 (one creature); +9 vs. Will
Hit: switch the target’s HP and MP values.

Adamantoise

Level 9 elite soldier
Huge beast; 800 xp

HP 192, Bloodied 96; MP 36
AC 25 Fort 25 Ref 19 Will 19
Speed 6; Initiative +4

Standard Actions

Crush (at will)

Melee 1 (one creature); +14 vs. AC
Hit: 3d8+4 damage and the target is immobilized until the end of the Adamantoise’s next turn.

Frenzy (at will)

Effect: the Adamantoise makes 2 crush attacks.

Stomp (at will)

Close burst 1 (creatures in burst); +12 vs. Fort
Hit: 3d6+3 damage and the target is knocked prone
Effect: the area of the burst becomes difficult terrain until the end of the encounter.

Triggered Actions

Granite Skin (free action)

Trigger: a creature scores a critical hit against the Adamantoise with a melee weapon
Effect: the weapon becomes lodged in the Adamantoise’s skin, disarming the triggering creature. The weapon cannot be retrieved until the Adamantoise is slain.

Shelling

Final Fantasy d20 PeterLaCara