Final Fantasy d20
Level 2 soldier
Medium beast; 125 xp
HP 40, Bloodied 20; MP 4
AC 18 Fort 18 Ref 12 Will 12
Speed 5; Initiative +1
Snapping Jaw (at will)
Melee 1 (one creature); +7 vs. AC
Hit: 1d8+6 damage
Effect: the target is marked until the end of the Rockbeast’s next turn.
Resonate (immediate reaction; 1 MP)
Trigger: a marked creature makes an attack that does not include the Rockbeast as a target.
Melee 1 (triggering creature); +5 vs. Will
Hit: the target is dazed until the end of its next turn.
Level 6 soldier
Large beast; 250 xp
HP 72, Bloodied 36; MP 12
AC 22 Fort 22 Ref 16 Will 16
Speed 5; Initiative +3
Clamping Jaws (at will)
Melee 1 (one creature); +11 vs. AC
Hit: 2d8+5 damage and the target is grabbed.
Matra Magic (4 MP; recharge 6)
Range 5 (one creature); +9 vs. Will
Hit: switch the target’s HP and MP values.
Level 9 elite soldier
Huge beast; 800 xp
HP 192, Bloodied 96; MP 36
AC 25 Fort 25 Ref 19 Will 19
Speed 6; Initiative +4
Crush (at will)
Melee 1 (one creature); +14 vs. AC
Hit: 3d8+4 damage and the target is immobilized until the end of the Adamantoise’s next turn.
Frenzy (at will)
Effect: the Adamantoise makes 2 crush attacks.
Stomp (at will)
Close burst 1 (creatures in burst); +12 vs. Fort
Hit: 3d6+3 damage and the target is knocked prone
Effect: the area of the burst becomes difficult terrain until the end of the encounter.
Granite Skin (free action)
Trigger: a creature scores a critical hit against the Adamantoise with a melee weapon
Effect: the weapon becomes lodged in the Adamantoise’s skin, disarming the triggering creature. The weapon cannot be retrieved until the Adamantoise is slain.