Soldier

Footsoldier

Level 2 soldier minion
Medium humanoid; 31 xp

HP 1; MP 2
AC 18 Fort 15 Ref 14 Will 13
Speed 6; Initiative +1

Standard Actions

Sword (at will)

Melee 1(one creature); +7 vs. AC
Hit: 5 damage and the target is marked until the end of the Footsoldier’s next turn.

Triggered Actions

Don’t Ignore Me! (immediate reaction)

Trigger: an enemy marked by the Footsoldier makes an attack that does not include the Footsoldier as a target
Effect: the Footsoldier uses Sword against the triggering creature.

Phalanx Soldier

Level 5 soldier minion
Medium humanoid; 50 xp

HP 1; MP 5
AC 21 Fort 18 Ref 17 Will 16
Speed 6; Initiative +2

Traits

Shield Formation

Aura 1
Allies in the aura gain +2 to all defenses.

Standard Actions

Sword (at will)

Melee 1 (one creature); +10 vs. AC
Hit: 7 damage

Royal Guard

Level 8 soldier minion
Medium humanoid; 88 xp

HP 1; MP 8
AC 24 Fort 21 Ref 20 Will 19
Speed 6; Initiative +4

Standard Actions

Spear (at will)

Melee 2 (one creature); +13 vs. AC
Hit: 8 damage

Triggered Actions

Heroic Sacrifice (free action)

Trigger: an adjacent ally is hit by a melee or ranged attack
Effect: the Royal Guard and the triggering ally switch places, and the Royal Guard is hit by the attack instead.

Scout

Level 2 artillery minion
Medium humanoid; 31 xp

HP 1; MP 2
AC 15 Fort 13 Ref 14 Will 13
Speed 6; Initiative +3

Standard Actions

Snipe (at will)

Ranged 10 (one creature); +9 vs. AC
Hit: 5 damage

Hail of Lead (at will)

Ranged 10 (one or two creatures); +9 vs. AC
Hit: 3 damage

Ranger

Level 5 artillery minion
Medium humanoid; 50 xp

HP 1; MP 5
AC 18 Fort 16 Ref 17 Will 16
Speed 6; Initiative +4

Traits

Camouflage

If the Ranger has concealment or cover from a creature at the end of its move, it is hidden from that creature until it attacks.

Standard Actions

Snipe (at will)

Range 10 (one creature); +12 vs. AC
Hit: 7 damage
Miss: the attack does not break camouflage.

Engineer

Level 8 artillery minion
Medium humanoid; 88 xp

HP 1; MP 8
AC 21 Fort 18 Ref 20 Will 19
Speed 6; Initiative +6

Standard Actions

Snipe (at will)

Range 10 (one creature); +15 vs. AC
Hit: 8 damage

Throw Bomb

Area burst 2 within 10 (creatures in burst); +13 vs. Ref
Hit: 6 fire damage

Soldier

Final Fantasy d20 PeterLaCara