Time Magic

Level 1 Talents

Float
Minor Action
MP Cost: 2
Personal or Range 5; Targets: one creature
Effect: the target gains a +2 bonus to speed, can ignore difficult terrain, and can stand on unstable surfaces like water until the end of your next turn.

Slow
Standard Action
MP Cost: 2
Range 5; Targets: one creature
Attack: MAtk vs. Will
Hit: 1d4+MAtk gravity damage and the target is slowed until the end of your next turn.

Level 2 Talents

Haste
Minor Action
MP Cost: 4
Personal or Range 10; Targets: one creature
Effect: the target gains an action point. If they do not use this action point by the end of their next turn, it is lost.

Stop
Requires Slow
Standard Action
MP Cost: 4
Range 10; Targets: one creature
Attack: MAtk vs. Will
Hit: 2d4+MAtk gravity damage and the target is immobilized until the end of your next turn.

Level 3 Talents

Teleport
Requires Float
Move Action
MP Cost: 2
Personal or Range 10; Targets: one creature
Effect: The target teleports up to its speed.

Slowga
Requires Stop
Standard Action
MP Cost: 8
Range 10; Targets: one creature
Attack: MAtk vs. Will
Hit: 4d4+MAtk gravity damage and the target is dazed until the end of your next turn.

Level 4 Talent

Stopga
Requires Slowga
Standard Action
MP Cost: 12
Range 10; Targets: one creature
Attack: MAtk vs. Will
Hit: 6d4+MAtk gravity damage and the target is stunned until the end of your next turn.

Time Magic

Final Fantasy d20 PeterLaCara